No, they make you write it down and force you to experiment in battle, adding up to several additional hours, thereby padding out the run time. The game never gives a Fusion lists that you can reference from in the game. Sadly, you'd kinda have to grind to get farther into the game. Just convert the costs of these cards into minutes, and you have a decent idea of how long it would take to procure just 1 card. Man, the simple fact that you can only get 5 Starchips at maximum is bullshit. Fair enough?Įach card can only be entered and bought once, so even if I'm cheating, I can only procure one copy, which doesn't do a whole lot for me, unless I draw the drat thing. So, if the AI has monsters around the 1,600 ATK range, my deck will be able to produce things around that same level. Now, I can understand that cheating would just make each duel a curbstomp, which would be boring to watch, so I'll only put in stronger cards as I need to. If the two were represented in a Venn Diagram, it would be two circles as far apart as physically possible. There's games where cheating takes the fun out of it, and then there's this game. Now, normally, I loathe cheating, but because people are expecting to see their cards, and because this game is pretty short. There was a mini-debate in the thread over whether I should cheat or not. For some reason, this doesn't apply to The Falsebound Kingdom, known as Yu-Gi-Oh! Falsebound Kingdom: The Confined Imaginary Kingdom in Japan. Outside of their shared stuff, the connection is far more obvious in Japanese for the first two, which share the "True Duel Monsters" name as Yu-Gi-Oh! True Duel Monsters: Sealed Memories (Forbidden Memories) and Yu-Gi-Oh! True Duel Monsters II: Inherited Memories (The Duelists of the Roses). I mean this, The Duelists of the Roses and The Falsebound Kingdom, all of which share stuff but said stuff does not include actual playstyle, going from a card game with very dumb rules, to a strategy game, to a turn-based RPG. It's just they're sequels that play absolutely nothing like it, because for some reason there's three games with clear plot connections yet literally nothing else. Well, Forbidden Memories technically has a sequel, two in fact. I'm the moron begging for a Command Mission sequel. I vote he gamesharks the stars enough to get the damned cards. That was the day I decided to quit YGO and go back to MTG. You already had to buy the game (or more likely get your parents to buy it for you), then find the damned freaking rare as hell card, and then it just sits there and sets that price to taunt you. That cost is there just to taunt kids who just want to play their children's card game. I drat near shat a brick when I saw the cost. I finally managed to get one (the only other person in my group that had one not only refused to trade it, but refused to let me get the code off it), and put the code in to redeem it in the game as well. I spent so much time trying to get a BEWD back then. Right before I switched from YGO back to MTG, I had this game. I remembered once I saw that damned star screen.
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